Haunted House

HAUNTED HOUSE - A text-based Adventure Game

This game was first developed in BASIC using a 1980’s programming guide. I then rewrote it in C++ , adding a richer user interface. The player writes instructions to explore the castle, collect objects and use them in the correct places to solve the mystery.

Techniques Used

  1. Text parsing
  2. Object oriented class library for implementing any storyline
  3. File IO
  4. Complex states and state-transitions for game logic

Videos

C++ Version

Basic Version

Project Details

Date: Mar 17, 2018

Author: Evan Diamond

Categories: project

Tagged: C++, ASGE, Low Level Programming

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Website:

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University of the West of England,
Frenchay Campus, Bristol, BS16 1QY,
United Kingdom.