Lil' Monsters

ANGRY BIRDS / LiL’ MONSTERS

My take on the classic mobile physics-based game. Developed in C++ . The player chooses different character to be catapulted. Each has it own characteristics - ghost, multi-clone etc.

Techniques Used

  1. Maths for trajectory physics
  2. Collapsible structures
  3. Bounding boxes and collision detection
  4. Directional vectors for movement
  5. Enumerations
  6. Classes

Project Details

Date: Mar 17, 2017

Author: Evan Diamond

Categories: project

Tagged: C++, Engines, Development

Client:

Website:

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Gamers developing new games.

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University of the West of England,
Frenchay Campus, Bristol, BS16 1QY,
United Kingdom.