ANGRY BIRDS / LiL’ MONSTERS
My take on the classic mobile physics-based game. Developed in C++ . The player chooses different character to be catapulted. Each has it own characteristics - ghost, multi-clone etc.
Techniques Used
- Maths for trajectory physics
- Collapsible structures
- Bounding boxes and collision detection
- Directional vectors for movement
- Enumerations
- Classes