ANGRY BIRDS / LiL’ MONSTERS
My take on the  classic mobile physics-based game. Developed in C++ . The player chooses different character to be catapulted. Each has it own characteristics - ghost, multi-clone etc.
Techniques Used
  - Maths for trajectory physics
 
  - Collapsible structures
 
  - Bounding boxes and collision detection
 
  - Directional vectors for movement
 
  - Enumerations
 
  - Classes