Don't Walk By - 12

Don't Walk By - 12

Apr 10, 2020. | By: Evan Diamond
1 min

The twelfth CGD blog post about Don’t Walk By

Overview

This week I continued on the door system, adding opening and closing functionality to them.

Door system continued

To make the doors open when the pawns path into them, I set it up so that the door would swap to its other facing sprite when a pawn hit it’s trigger and it isn’t already open. Then once the door was open I started a timer which when it reached 0 the door would close.

doors open

Unfortunately, the doors do not have an actual opening animation so the sprite swap will have to do.

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